puccih hh the third
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Post by puccih hh the third on Aug 3, 2013 19:32:32 GMT -8
Being a "quick quester" myself (I finished all of them, including the new one with Ruffnut), I have been amusing myself and my dragon by flying around the school. Instead of scenic flying however, I do figure eights around the pillars behind the school hall, spin tightly up and do wing-overs, dives and fly in and out of waterfalls, under and over bridges multiple times. While I was doing this (and it is very entertaining) I noted the restrictions on our flying tricks. I thought it would be awesome if real aerobatic trick abilities could be added to the game (when your dragon levels up for example), such as loops, barrel rolls and whatnot. The science of flight could also be added into the game, where you might have to do a series of the tricks correctly to finish a quest. Plus, the game would be more entertaining. :)
Another suggestion: An observation deck, where players could gather and watch others do their tricks. Just a thought.
Thanks! Puccih HH the Third
P.S. If anyone figures out my name (hint hint), kudos to you (and a snicker :)!!
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alice:)
Viking-In-Training
I cant wait to see the new saddles that are going to come out :D!!!!!!
Posts: 146
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Post by alice:) on Aug 3, 2013 19:37:51 GMT -8
I do the exact same thing when I fly around xD I also suggested doing tricks when we fly I totally agreee!
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puccih hh the third
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Post by puccih hh the third on Aug 3, 2013 19:41:51 GMT -8
I just noticed your thread! Lol! Great minds think alike!
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cartographer
New Student
Apparently, all maps have been drawn, so I'll have to make up some new ones.
Posts: 47
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Post by cartographer on Aug 22, 2013 1:22:38 GMT -8
That would be awesome! But how would you do the tricks? Just with the flight controls or would there be specific keys that once pressed would start the move?
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puccih hh the third
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Post by puccih hh the third on Aug 22, 2013 7:15:17 GMT -8
No, maybe there would have to be specific flight controls, or special combinations of arrow keys pressed together at the same time to trigger a trick. For instance, to do a loop, you pick up speed and then pull up - but you don't stop at the vertical point, you just keep going backwards. Barrel rolls would be the trickier ones. But the science of velocity could be implemented. Oh yeah, when we dive our speed should continually increase just like in real life.
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